Archive for July, 2014
Real time DX11 shader – Lashes curves are set
Posted in Uncategorized on July 28, 2014| Leave a Comment »
Practice 14
Posted in Uncategorized on July 19, 2014| Leave a Comment »
Skill progress
Posted in Uncategorized on July 19, 2014| Leave a Comment »
[Notes]Layering in mentalray Maya2015(legacy)
Posted in Notes on July 14, 2014| Leave a Comment »
The Layering shader library (MILA) in mental ray 3.12 provides a flexible, component-based set of shaders designed to work with each other to accommodate most look development needs. It is more optimized for modern rendering usage of unified sampling, and quality control. It is more efficient with light sampling, and built to take advantage of light importance sampling. It also provides a lightmap-less subsurface scattering component.
In this post, we show how to use the Layering (MILA) shaders in the UI for Maya 2015. This is a first step, but the main concepts will be carried through further steps and across DCC applications. We are looking into providing a similar workflow for 3ds max.
Components – base and layers
The first concept is that of a base component with layer components placed over the top of the base. We provide elemental components for layers, and base combination components for the base layer. You may hear us use the term Phenomenon for a pre-combined network of shader nodes. The base components, except for pure Diffuse are these combination components called Phenomena.
Hands are hard!
Posted in Uncategorized on July 3, 2014| Leave a Comment »
Male anatomy study
Posted in Uncategorized on July 1, 2014| Leave a Comment »