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Archive for March, 2015

VG_Grass

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LMSD_Tiles_01

Great tutorial.  I’ve learned a lot

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BP11_02

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Inside mental ray

Here’s a new version of the abcimport shader that is compatible with mental ray 3.12 and mental ray for Maya 2015. It can be downloaded from this link. The package contains a version for Windows, Linux and Mac OS X, as well as the .mi file with the new shader declaration.

The new features:

  • Support for hair import
    Alembic curve objects are translated into mental ray hair geometry. The curves can be defined with linear segments, quadratic bezier and cubic b-spline (either uniform or with given knot vector). Hair approximation quality can be set with the shader parameter “subdivisions”  (default 0). The parameter controls the number of subdivisions for hair segments. The picture shows a rendering of an Alembic file generated by Ornatrix 3, with linear hair segments and using the shader “mib_illum_hair_x”.hair from abcimport                                                                         Hair alembic file courtesy Ephere Inc
  • Faceset material support
    In Maya, the facesets are assigned with material names. Our abcimport shader…

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Marmoset testing

screenshot007

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BodyPractice11_01

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