Archive for April, 2015
small update on the eye lid
Posted in Uncategorized on April 29, 2015| Leave a Comment »
Face Practice 24
Posted in Uncategorized on April 26, 2015| Leave a Comment »
Troubleshooting mental ray renders of Maya XGen
Posted in Uncategorized on April 19, 2015| Leave a Comment »
Got a nice XGen groom? Everything looks decent in VP2, but in your mental ray renders parts of the hair are missing or, even worse, the hair is not rendered at all?
Don’t panic, these issues can be addressed.
Hair geometry shader setup
In mental ray, XGen hair and other procedurals like cards or randomly instanced archives are handled by a geometry shader. This geometry shader needs to be set up correctly. Usually, this is done automatically by Maya when a new XGen description is being created. In some cases it can happen though, that the geometry shader gets lost or has not been applied. As a result, the XGen primitives are not rendered. To reapply the shader, open the preview/output tab of the XGen window and click the “Setup” button to the right of “Setup Geo Shaders” in the output settings section:
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Rogelio Olguin Rock
Posted in Uncategorized on April 19, 2015| Leave a Comment »
Following Rogelio’s tutorial came up with my own version of rock/stone generator. It is much simpler than I thought
Web base normal smart normal
Posted in Uncategorized on April 9, 2015| Leave a Comment »