Archive for August, 2015
2ndary detail
Posted in Uncategorized on August 30, 2015| 1 Comment »
Substance designer/painter PBR textures to mental ray by Artificial
Posted in Notes on August 11, 2015| Leave a Comment »
Original post by stuffkikker(Artificial).
Hey there!Substance designer and painter (SP) are awesome packages. If you’re reading this, you probably agree. And, like me, you are probably also looking for a way to get those PBR textures to render nicely in mental ray (MR). Now I couldn’t find any solution online, so instead I went to set out to see how I could reproduce SP rendering in MR. And I wouldn’t be writing this if I didn’t find something that seems to work 😉If you just want the results, scroll down a bit to conclusion and you’ll get the setup I ended up with.First of all, let me mention I used the MR “mila_material”. I started with a mia material, but mila is the future! And also much more convenient for our purposes. So; basic diffuse layer and a glossy reflect layer.
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MD added, proportion adjustment
Posted in Uncategorized on August 5, 2015| Leave a Comment »
zbrush welding edges from Marvelous
Posted in Uncategorized on August 4, 2015| Leave a Comment »
Zbrush > MD > Zbrush scale settings
Posted in Uncategorized on August 3, 2015| Leave a Comment »
As long as the import scale is the same as export scale. It’ll sync with zbrush. Pick ft to get by over or under scale