If it is a full displacement texture thats follow geo’s UV. Make sure that the UV is being selected and set mix basic noise as 0
Archive for March, 2016
Displacement map import to zbrush
Posted in Uncategorized on March 21, 2016| Leave a Comment »
Face Practice 30
Posted in Uncategorized on March 19, 2016| Leave a Comment »
Substance wood
Posted in Uncategorized on March 13, 2016| Leave a Comment »