Archive for June, 2017

The material for the jacket still need some tweak.  Jacket is the hardest by far.  The cutting is so weird that mostly doesn’t make sense.

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Vertex Normal

edit vertex normal script needs to be tested

A topic from polycount years ago: http://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1

by Obscura


Due to a request from a friend Im starting to test out editing vertex normal

Maya has its custom edit vertex normal function under mesh display.  BUt that one sucks.  It give u option to rotate vertex normal but I end up have to do that for each vertex and my perception maybe wrong.

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