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Archive for April, 2019

Maybe the image needs to be brighten up to see. But this is the issue.

What I did was I created a 16bit gradient image in photoshop saved it as tiff. Import the file into image manager, Drag drop the image onto the viewport as a projection. just stamp on it with a very large brush on the UV. This is what it’s been visualized. If I export texture as flatten the texture looks fine. It just kinda bothers me that the mari viewport sort of displaying these steps of gradient.

note that if I m using the procedural gradient layer it seems fine. Looks like its just the projection brush giving this result.

Solution:

Under Preference > GPU > Virtual Texture > Type: set to Half

 

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Xgen Hair done

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