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Archive for September, 2020

Set a standard for each project. eg1: each udim per 1 meter, texture size as 2048

  • In this case: 2048px per 100 unit
  • texel density (px/unit) : 2048/100 = 20.48
  • map size: 2048

if the standard is each udim is 5 meter, each udim is 2048

  • 2048px per 500 unit
  • texel desity (px/unit): 2048/500 = 4.096
  • map size: 2048

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[notes]Unreal Basics

basic scene template. To setup light/sky from a blank scene. from Learn UE cources website: Your First Hour with Unreal Engine

(more…)

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https://community.foundry.com/discuss/topic/128167/error-baking-stack-anyone-run-into-this

according to the forum:

Preferences > GPU > Virtual Texture > Virtual Texture Size for Paint Bake

turn up the size

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