
Set a standard for each project. eg1: each udim per 1 meter, texture size as 2048
- In this case: 2048px per 100 unit
- texel density (px/unit) : 2048/100 = 20.48
- map size: 2048
if the standard is each udim is 5 meter, each udim is 2048
- 2048px per 500 unit
- texel desity (px/unit): 2048/500 = 4.096
- map size: 2048