Archive for January, 2016
FP29
Posted in Uncategorized on January 23, 2016| Leave a Comment »
Wood Base
Posted in Uncategorized on January 10, 2016| Leave a Comment »
metalic confusion
Posted in Uncategorized on January 8, 2016| Leave a Comment »
According to Allegorithmic that even the most unreflective object has 4%(sRGB)/0.2%(Linear) of reflection.
For normal game engine it should be fine. However for some rendering engine like Vray, it will be over reflected in some glancing angle.
The Complete Zbrush Interface and Hotkeys Guide by vfxmill
Posted in Notes on January 3, 2016| Leave a Comment »