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Archive for January, 2016

FP29

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Wood Base

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metalic confusion

 

According to Allegorithmic that even the most unreflective object has 4%(sRGB)/0.2%(Linear) of reflection.

For normal game engine it should be fine.  However for some rendering engine like Vray, it will be over reflected in some glancing angle.

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Source: http://www.vfxmill.com/

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