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Create a regular placing and shaping guides description
add guides to create the basic shape either by importing or shaping them by hand

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Thanks to Francis Bezooyen for doing this.  Follow the instruction the process may take a long time depending on how many verts are selected but better than nothing.

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1. Although Shear is the diagonal of the stretch property.  But it can also create the effect of thin fabric (more…)

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If you’re a developer of 3D games, then you’ve probably come across the terms forward rendering and deferred rendering in your research of modern graphics engines. And, often, you’ll have to choose one to use in your game. But what are they, how do they differ, and which one should you pick?

The difference between forward rendering and deferred renderingDeferred Rendering for many lights (Image courtesy of Hannes Nevalainen)

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Reference: from siggraph 2004 and ATI presentation from Thorsten Scheuermann

kajiya-kay and Marschner lighting model

Source:

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parallex hair

Fluffy fur used for this helmet.
Polycount Forum thread Fur breakdown.
Image by Joost Vanhoutte.

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